Video Game Design #5: Modern Art

Most of the time video game designers are trying to make 3 dimensional virtual worlds that are as realistic as possible, or focus upon a particular art style, and tell a story within that world. What I would like to see is a lifelike 3-D world that has a main character that has special abilities, or levels, taken from modern art.  This means, for example, that a character with Cubist special abilities (or in the […]

Video Game Design 4: Matrix Bullet-time

Johnny Chung Lee pretty much shocked the entire video game world (and lots of others) with this video (5.8 million views, 5/5 star rating with 21,000 votes): This is a pretty nifty bit of engineering, using the off the shelf Wii Remote and a relatively cheap extra (safety glasses with IR leds <15$) to provide a very high level virtual reality setup. Secondly Nintendo has recently come out with the Wii Balance Board. This peripheral […]

Video Game Design 3: Golf Practice

The Wii has a lot of potential as a golf simulator/ practice program. With the introduction of the Wii balance board the opportunity for using weight distribution has become a real factor, and, though I know nearly nothing about golf, balance and weight distribution during a club swing has to be critical. Now using the balance board to monitor weight distribution is somewhat obvious. However, very accurate motion sensing from the controller would also be […]

Video Game Design 2: Marionette Theater

Apropos my first post on video game design, I have thought up a new “game” for the Wii. It is a marionette theater simulator: you would get to create virtual marionettes, with customizable bodies and outfits (Mii integration if possible, lots of different clothing options), and levels would include performing different scenes from plays or entire plays. The accelerometers of the Wii controllers would function as the strings on the virtual marionettes. As you tilt […]

Video Game design

I’ve bought meself a Wii and I quite like it. But there needs to be some more killer games.. freaking mercury meltdown got delayed. So for some reason – this is a first for me – I thought of a video game design. Simply put it is a spy game. The interesting thing is that each level is composed of 2 parts: the first part is a ‘training’ program put on by the spy agency […]