Most of the time video game designers are trying to make 3 dimensional virtual worlds that are as realistic as possible, or focus upon a particular art style, and tell a story within that world. What I would like to see is a lifelike 3-D world that has a main character that has special abilities, or levels, taken from modern art. This means, for example, that a character with Cubist special abilities (or in the […]
Tag: games
Video Game Design 4: Matrix Bullet-time
Johnny Chung Lee pretty much shocked the entire video game world (and lots of others) with this video (5.8 million views, 5/5 star rating with 21,000 votes): This is a pretty nifty bit of engineering, using the off the shelf Wii Remote and a relatively cheap extra (safety glasses with IR leds <15$) to provide a very high level virtual reality setup. Secondly Nintendo has recently come out with the Wii Balance Board. This peripheral […]