On Matthen’s Intelligibility Argument

Mohan Matthen’s post Teleology in Big Systems brought up two options explaining how someone — Tom Nagel in Mind and Cosmos — would choose a teleological explanation over a naturalistic one. The first, below, got me thinking: First, he might be saying that though it is physically possible (by a fluke series of mutations, for example) for mentality to have come about, it would be better explained by teleology. (Let’s call this the “intelligibility” argument.) […]

links again and again and again…

science/ world Animal of the Month: Drunk Animals in Africa [3:54] (via: DRB) mushrooms! YouTube Search: time lapse mushroom YouTube – ??? ?????? ????? [2:11] YouTube – Psilocybe cubensis “Puerto Rico” time lapse [1:10] Metacafe – Mushroom time lapse Amanita Muscaria [1] YouTube – Blue Oyster Mushroom Time Lapse Video [1:03] Cool Tools – Mycelium Running “Mushrooms as solution. Fungi as ninja warriors.” Rapid Evolution Gives Sperm the Advantage | LiveScience Competition between male fruit […]

Video Game Design 4: Matrix Bullet-time

Johnny Chung Lee pretty much shocked the entire video game world (and lots of others) with this video (5.8 million views, 5/5 star rating with 21,000 votes): This is a pretty nifty bit of engineering, using the off the shelf Wii Remote and a relatively cheap extra (safety glasses with IR leds <15$) to provide a very high level virtual reality setup. Secondly Nintendo has recently come out with the Wii Balance Board. This peripheral […]

Links, lanks, lunks

Animal of the Month: Black Grouse Get the Flash Player to see this player. Wildlife sound recordist Chris Watson chooses his top 10 bird songs via plump plum – some other of plump’s goodness: Nabokov on Lolita (part 2) [6m], Frank Zappa on Crossfire [21m] Wu Tang Clan Ain’t Nothin to Fuck With[3m]… at Chess [4m]: Apparently RZA is also a chess champion besides being one of the best rappers. Google News: ahh if only […]

Video Game Design 3: Golf Practice

The Wii has a lot of potential as a golf simulator/ practice program. With the introduction of the Wii balance board the opportunity for using weight distribution has become a real factor, and, though I know nearly nothing about golf, balance and weight distribution during a club swing has to be critical. Now using the balance board to monitor weight distribution is somewhat obvious. However, very accurate motion sensing from the controller would also be […]

Video Game Design 2: Marionette Theater

Apropos my first post on video game design, I have thought up a new “game” for the Wii. It is a marionette theater simulator: you would get to create virtual marionettes, with customizable bodies and outfits (Mii integration if possible, lots of different clothing options), and levels would include performing different scenes from plays or entire plays. The accelerometers of the Wii controllers would function as the strings on the virtual marionettes. As you tilt […]

More links, again….

More ID. Industrial Design and Interaction Design, that is. Some random links. Design: A Chat with the Designer of the Google Logo | WebProNews Advice posters 2007 – a photoset on Flickr Clarence Larkin Dispensational Charts Really well made charts for explaining heaven and the like. Shaker’s sweet success – Los Angeles Times: CONSIDER this humble sugar shaker, a staple of kitchens and coffee shops across the land. About 35 million have been sold — […]

Creativity

Lifehack.org is giving away a db clay wallet for the best tip on how to be or stay creative. Here’s what I said: Creativity comes from ruthlessness. Being thoroughly ruthless with what you have and what has been done will allow you to create something new. If there is something that is equal to your abilities, i.e. you do not have command of it, then that thing is something new, at least for you. If […]